Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2012.09.12 19:56:00 -
[1] - Quote
General Rian wrote:Telcontar Dunedain wrote:General Rian wrote:Telcontar Dunedain wrote:General Rian wrote:It's mindnumbingly baffling to hear people moan and complain about tanks, but are not willing to put one of their own on the battlefield.
Learn to counter... learn to adapt... learn when it's time to commit more isk to a battle... Or learn to lose without screaming "nerf". So wait the "counter" to tanks is more tanks... No, the only counter to tanks is not tanks. But it's a perfectly viable way to combat them. People just become absolutely unwilling to commit a tank(s) of their own onto the battlefield when the enemy seems perfectly willing to. Why should an inferior opponent be expected to win in most cases? I don't really have much to talk to you about. http://en.wikipedia.org/wiki/Game_balanceGames are about having interesting and fun things happening, not ISK to win. Have fun in whatever game you end up in. The entire premise of this game is that we are mercenaries for hire. We work for corporations and are hired by corporations to get the mission done. This game isn't like all those other COD clone games out there were everyone is on an equal playing field. Don't get me wrong; everyone has every opportunity to do as well as anyone else... But the cold hard truth is, this game isn't about "even teams". The corporation willing to bring more firepower (bought with more isk) to a battle will win more often than not. Obviously teams made up of squads that work incredibly well together will be able to get the mission done with less invested based entirely on their skill... You pretending that this game isn't about "ISK to win" is laughably ignorant and completely denial stricken. The team with the better gear *should* win. The team with more tanks on the field *should* win. That's as plain as I can make it. All CCP is doing balance-wise is to ensure that one thing doesn't dominate the battlefield and is the only thing used... They could care less if one team absolutely destroys another because they bring in 5 marauders while the other team sticks strictly to cheap infantry fits. Edit- A direct quote from the very wiki article you linked me... "Balancing does not necessarily mean making a game fair."
But you're simply using in-game dogma to justify bad game design. Currently, the way to win a match is MORE TANKS. That's it. There are no alternatives. It's not about more ISK, or better strategy, tanks are the undeniable top dog in all circumstances. They excel at everything. They have the most HP by far, the do the most damage by far, and they are extremely fast. There is no good strategy currently in Dust that can paper-rock-scissors a tank. Instead we're playing a game of rock-rock-rock, where rock=tank.
There needs to be multiple different strategies that result in wins at any given ISK level. If your team brings out 6 million ISK in tanks, my team should have 6 million ISK options that can shut your tanks down... without also having to use tanks. Otherwise, any match with decent players will simply be tank vs. tank battles, and that's pretty much the opposite of deep or intellectually stimulating gameplay. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.09.12 20:07:00 -
[2] - Quote
Martin0 Brancaleone wrote:In the last build we had the same thing, everybody skilled for tanks. Then: 1) Everyone started whining that tank are op. 2) Smart people skilled proto swarm launcher/forgeguns. 3) Tank drivers started whining that theyr marauders exploded too easyly.
So PLEASE stop those "tanks are op" threads and skill for proto AV. THEN if Marauders can tank a full squad of proto forge they will need a nerf.
I really want this game to be full of awesomsauce and balanced.
A full squad of proto AV will not be able to drop an even halfway decent tank squad on most of the current maps. The proto gear doesn't do enough damage/have enough range to put sustained damage on a tank to take it down. They are so fast they can just run out of range at the first sign of trouble and heal themselves. I've spent entire matches trying to take out a sarg with a full AV squad on the circular map with the hills and all a tank driver has to do is drive in circles around the edge of the map and a full proto squad has almost ZERO hope in taking the thing down.
Don't even get me started on "spider tanking". Was in a squad on that same map in two under 300k fit tanks spider-tanking and we went 79-1 as a squad against a constant onslaught of AV. 4 guys, 600k ISK (which was never lost), 79-1...and we were giggling and not really having to even take the match seriously. Zero worries of death. |